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Version Control for Game Development

Version Control for Game Development

May 08, 20231 min read

  • File locking (for assets)
  • Search, asset libraries/reuse
    • Large mono-repo support?
  • Usable by artists
  • On-prem hosting of very large binary files

Unity Plastic SCM

https://resources.unity.com/games/create-without-compromise-plastic-scm-webinar https://unity.com/solutions/perforce https://unity.com/solutions/version-control-artists#image-file-specific-review

Alienbrain

https://www.alienbrain.com/

Git

https://gitea.io/en-us/

https://github.blog/2022-06-29-improve-git-monorepo-performance-with-a-file-system-monitor/ https://github.blog/2021-11-10-make-your-monorepo-feel-small-with-gits-sparse-index/ https://git-lfs.github.com/


  • Unity Plastic SCM
  • Alienbrain
  • Git

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